Tiers: the board has height, and height decides.

Hexodic has one kind of stone, so all of its strength comes from the tier of the cell it stands on.

A tier is the height of a Hexodic cell: 0, 1 or 2. Every cell starts at tier 0, Shape raises or lowers cells one tier at a time, and a stone is exactly as strong as the tier under it — Hexodic stones have no rank of their own.

Reviewed 2026-09-15 against the Hexodic rules engine.

What tiers decide

  • Encirclement — a stone on tier 0 cannot be encircled. A stone on tier 1 or 2 is captured only when the tiers of the stones around it outweigh its own tier (see capture).
  • Move capture — a stone may Move onto an adjacent enemy stone only from a strictly higher tier.
  • Network — the Network win counts only stones on tier-2 cells.
  • Tiebreak — at the half-move cap, the first tiebreak step is the number of stones on unlocked tier-2 cells, and the second is the total tier under each player’s stones.

Tier control

Tier control is the Hexodic strategy term for owning where the high ground is. A player with tier control raises the cells under and around their own stones, spends lowers on the cells the opponent needs, and uses an Echo-Lock to freeze a tier-2 cell so it can never be lowered. Tier control leads directly to the Network win, because a Network needs 5 or more of your stones on tier-2 cells, all connected.

Get the Hexodic app and build your first tier-2 cell.