Hexodic vs Go: one kind of stone, two very different boards.

Both games give a stone its meaning through position. Hexodic adds height to the board and three ways to win.

How does Hexodic differ from Go?

Hexodic resembles Go in one fundamental way and differs in three. Like Go, Hexodic uses a single kind of stone whose value comes entirely from where it sits. Unlike Go, Hexodic is played on a small 37-cell hexagonal board, Hexodic cells have height that players change every turn, and Hexodic stones can move once a player’s reserve is empty.

The British Go Association gives 19 by 19 lines as the normal Go board. This page explains the differences and does not rank the games.

Side by side

Property Hexodic Go
Players Two 2 (British Go Association)
Board 37 hexagonal cells with three height tiers Normally 19 by 19 lines; 13 by 13 and 9 by 9 also used (British Go Association)
Stones One type, placed from a limited reserve, then moved Black and white stones placed on the lines' intersections
Does the board change? Yes: each turn raises or lowers one cell No
Capture Encirclement weighted by cell height Surrounding a group, per the source's rules

Why the differences matter

Hexodic encirclement is weighted: a Hexodic stone is captured when the tiers of the cells around it outweigh its own, so height decides whether a ring is strong enough. Hexodic also offers three simultaneous win conditions, Network (connect five of your tier-2 stones), Takeover (capture six opposing stones), and Strangle (leave the opponent with no legal Project), so a Hexodic game is not decided by counting territory at the end. The tier of a cell is its height, and Shape is the sub-action that changes it. The full Hexodic rules are on how it works.

Sources

More pairings are on the comparisons hub, and the genre view is on the abstract strategy hub. Reviewed 2026-09-15. Get the Hexodic app.

Part of the Hexodic comparison hub, which links every side-by-side comparison on this site.