# Questions, answered plainly.

> Everything people actually ask about hexodic — availability, price, fairness, and data — in one place.

Answers to the most-asked hexodic questions: what it is, where to play it, what it costs, whether there are ads or pay-to-win, and what happens to your game data.

Canonical HTML: https://hexodic.com/faq
Site index for agents: https://hexodic.com/llms.txt

The answers below are kept deliberately short and current — if reality changes, this page changes the same day. For anything not covered, the [privacy & support site](https://meanmod3.github.io/hexodic-legal/) has the contact.

## Frequently asked questions

### What is hexodic?

hexodic is a mobile-first abstract strategy game on a 37-cell hexagonal board: one piece type, deterministic rules, about 5–6 minutes per game, and bots that get stronger from real human play.

### Is hexodic free?

Yes. hexodic is free to play. The only purchases are cosmetic — nothing you can buy affects gameplay, and there is no pay-to-win.

### Is hexodic on the App Store?

Not yet — hexodic is in a private TestFlight beta for iOS today, and the App Store launch is coming. This site will link the public beta and the listing the moment they're live.

### Does hexodic have ads?

No forced ads. Nothing interrupts a game.

### Do I need an account to play?

No. hexodic requires no sign-in and no account — the rules engine and all six bots run on-device, so you just install and play.

### Is there any luck in hexodic?

No. The ruleset is fully deterministic: no dice, no card draws, no hidden information. Outcomes come from decisions.

### How long is a game of hexodic?

About five to six minutes — the measured mean across simulation is 5.92 minutes.

### Can I play against other people?

Pass-and-play on one device works today. Online 1v1 with rankings is built and returning — it ran during hexodic's web phase and comes back as the player base grows.

### Does hexodic collect my data?

Completed games are recorded anonymously — the moves, the outcome, and optionally a region-level country tag. No account, no personal data, no precise location, no tracking. See the 'How your games help' page for the full picture.

### How do the bots get better?

A classical evolution loop, not a neural network: a decisive human win over the production bot is analyzed for the move where the game turned, a candidate bot is generated, and it must beat every current bot with statistical significance before being promoted.

### What are national bots?

A roadmap vision, not a shipped feature: bots trained by their own country's players, representing them in competition between nations. Today all games train one shared bot.

## Questions this page answers

- Is hexodic free?
- Is hexodic on the App Store?
- Does hexodic have ads?
